Thursday, December 10, 2009

Caval - 6th World Concept

Unlike the other levels up to this point, Caval is visually "open." Whereas the other worlds are swimming in fog and long shadows, Caval by contrast has virtually no haze at all. Unobstructed views will show an ocean seemingly visible all the way to the horizon. I've never done anything like this so I'm not sure how I'm going to accomplish it. I'm essentially making this up as I'm going along.

One of the things I wasn't paying to much attention to was the number of faces, though I knew I shouldn't have too many for performance reasons. At first they were all quads but I went back and knocked down the size of alot of the meshes and converted them to tris. I still don't know what the hell I'm doing, probably just making a mess. :D

Tuesday, December 8, 2009

Wednesday, December 2, 2009

Trite But True

People that seek genuine-ness in art can spot a fake. It sounds trite but you do have to be true to your interests, feelings and inner senses. That is the only satisfaction if you desire to be a "hard core" artist. Now I'm not saying there's anything wrong with making a buck off your work but you need to ask yourself, "is this enough for me?" If the answer is "no," then you probably won't be very happy pursuing that path in the long run. Now if you can make a living doing what you love, that is the ideal, isn't it? Hell, as an artist, you're lucky if anyone even considers your art, let alone PAYS for it.

So I guess what I'm saying is that you shouldn't be afraid to do what you love. Wear your influences and your heart on your sleeve. If people laugh, hey, at least they noticed.

And remember, irony is for cowards.

Monday, November 30, 2009

Creature Run Cycle

Run cycle for a creature you may encounter in the 5th world.

Friday, November 27, 2009

Box of Crayons

If anyone is reading this blog and/or interested in this project, please let me know. Other wise I'm not going to bother with it anymore. This will be my last update for a long while unless I hear otherwise.

So anyway, work has ground to a halt. I have to learn some Python. I'm sure I can learn it, it just a matter of the length of time it will take. Unfortunately, I doubt anyone would be willing to code for me. I don't want a collaborator, especially if they flake on me. I guess I can continue to do the graphics but I fear I'll have all this work on the graphics side and no way to pull it all together. I'm not sure how to structure the levels once they are designed - do I have a bunch of separate .blend files for each level or one big file? How do I keep track of items collected by the player and save their progress? That's rhetorical really - the answer is Python of course.

My approach to this, from what I've seen, is not the way most game creators do it. Most seem to be coders that struggle with graphics while I'm a graphics artist struggling with code. Also, coders tend to look down on artists, like they are just idiots playing with a box of crayons to make things pretty and add nothing of value to the design of a game (or any software for that matter).

Maybe I shouldn't let the code stuff distract me at this point and keep pushing forward with the my box of crayons. Well, in this case, it's more like a box of charcoal but you get the idea.

Tuesday, November 24, 2009

Linux Game Development: Death by 1000 Paper Cuts

Though I've done a fair amount of work on the game on Ubuntu Linux, I've decided to move my main development to Windows 7. The short version as to why: too many "paper cuts." The slightly longer version is, there are too many frustrations to deal with that have nothing to do with developing the game and instead eat up my time screwing around trying to get basic things like video and audio working. This last one did it for me - buzzing, crackling audio in the Blender Game Engine. With a bit of googling I found out this had nothing to do with Blender but instead is a problem with the Pulse Audio ALSA plugin. I got nowhere trying to fix the problem. I don't give up easily on these things but I need to move forward on the game.

I like Linux but I need my operating system to just work, not burn up my time demanding I google constantly, comb through obscure forum posts and bug reports to get stuff working. I think one of the big problems is that DESKTOP Linux isn't stable. Fast development is good but kernel updates that sometimes come within a day of each other and break vital desktop functionality is just a tad too fast. Even Ubuntu's 6 month cycle is too much. You can't even get new software updates unless you reinstall the whole operating system! It's insanity.

I'll do my best to continue this project as cross-platform (Windows, Mac, Linux) but the bulk of my Blender Game Engine work will be happening on Windows from now on. Hopefully I will be getting a Mac in the near future so I can get the game working there as well.

Monday, November 16, 2009

Sunday, November 15, 2009


I now have the graphic assets done for the first three levels! Teaser trailer coming soon!

Wednesday, November 4, 2009


I've decided to turn my Zlythy project into a game. Look for updates on this blog. I've got the game concepts and I've already started on the controls in BGE. There is one more card to do but I've decided not to show it. It's the final stage of the game so I want there to be some surprise.

Saturday, August 22, 2009


I haven't given up on creating a game. I'm currently researching PyGame. Specifically, I'm looking at retrogamelib. I found I can easily change the resolution and I don't know shit about python programming, or any programming for that matter.

Friday, May 29, 2009

F'Ra.C'S' is Too Ambitious

I don't think I'm going to get any help with this. I'm not a programmer so that's the end of that. If I want to make a game, I'll have to do something simpler that I can manage with a minimal amount of simple scripting. I'm going to do some brainstorming. I have a vague concept for an atmospheric platformer with puzzles and adventure elements.

Tuesday, May 26, 2009

Monday, May 25, 2009

F'Ra.C'S' Concept Work - 01

Here's some of the work I've been doing on my new game project. It's a 2d/pseudo-3d or 2.5d (I haven't decided yet) futuristic racing game. I'm not a programmer so I'm going to be looking for someone who is who would be interested in collaborating with me on this.

Vehicle Concepts (click image to view larger):

3d rotation of the SOL-JGR-921 (paint details haven't been added yet):

Track Concepts:

Friday, April 10, 2009

New Gallery

I'm not using to host my art any longer so for now I'm using Picasa Web Albums. Go here to view:

Wednesday, February 4, 2009

Lists I

I'm not a big horror movie fan. However, there are some horror movies I really dig. Here's a list of them, in more or less the order they came out. Some people may be annoyed at my lack of some obvious choices but these are mine, not yours. Make your own list. You'll notice a lot of old movies on this list and that's because I think the old movies were done best. New isn't always better.

The Cabinet of Dr. Caligari (1920)
Nosferatu (1922) - The blown-out, grainy, scratchy images accent the weirdness and horror. The first and the best. Fan-fucking-tastic.
Dracula (1931) - The 1999 video release with a Philip Glass score, performed by the Kronos Quartet is nice as well.
The Mummy (1932)
The Bride of Frankenstein (1935)
Psycho (1960) - I know I'm in the minority here but I think the Gus Van Sant version is great and worth watching as well.
The Thing from Another World (1951) - surprisingly intelligent and has an unusually strong and smart female character for a movie from the mid-twentieth century.
Night of the Living Dead (1968) - This is a classic. I've not seen the remake and I don't care to.
The Legend of Hell House (1973)
The Fog (1980)
The Evil Dead (1981)
The Thing (1982) - a rare remake that actually improves on the original.
Demons (1985)
The Fly (1986)
The Hitcher (1986) - I can't fathom why they would remake this.
Evil Dead II (1987)
Paperhouse (1988)
Dracula (1992) - I can't adequately express how much I love this version of Dracula. It's campy, scary, beautiful, over-the-top and it has Gary Oldman! Also stars Winona Ryder, Anthony Hopkins, Richard E. Grant, Cary "As you wish" Elwes, Tom Waits (WTF!!!?? He's great in it but still, WTF!!!???) and Keanu Reeves with an entirely unconvincing British accent. It's awesome!
Frankenstein (1992 TNT TV version) Extremely underrated and faithful adaption of Mary Shelly's classic. It stars Randy Quaid as the monster!
Return of the Living Dead 3 (1993)
The Sixth Sense (1999)
House on Haunted Hill (1999) - I love Geoffrey Rush in this!
Thir13en Ghosts (2001) - Mostly hated by everyone but I enjoyed it. Pre-Monk Tony Shalhoub!
Silent Hill (2006) - way way way underrated. I recall some moron on a random horror website berating the movie for the use of CGI monsters, which is idiotic considering that all the monster effects were done with practical makeup and costumes.

That's all I can think of atm.

Saturday, January 31, 2009

Last Post

Two followers on my Shadowjack site. Other than that, I might have 3 (maybe a half dozen if I include family members) people in the world are vaguely interested in what I do. There's no reason to keep these blogs up.

Thursday, January 29, 2009

Depression and My Art

I have serious problems with depression and have had them since at least HS. Every now and then, it creeps up on me and overwhelms me. The despair becomes incredibly intense and it's almost more than I can bear.

That said, I probably won't give up on my art and music. However, seeing as how few people seem to care about what I do, I don't know that I have much incentive to share it with anyone any longer.

The few of you that are interested, thanks. I hope you continue to visit these blogs and twitter. I can't make any promises about new news on my progress though. I doubt I'll be going back to deviantart so don't look for my art there. If there was more interest, I'd probably feel differently but this is the way things are.

Saturday, January 24, 2009

I quit

At best my art and design is mediocre, it worst it's amateurish, irrelevant shit. I clearly don't have enough talent, skill, determination... whatever. I'm sick of trying to convince myself I'm an artist. I wanted to do work that was inspiring. It's not. I've been wasting my time for the last 20+ years. I quit.

Sunday, January 4, 2009

The Fall of Man/Groovfuct Album Cover

I did the album artwork last night. It's almost exactly what I saw in my dream. I'm not sure I'm going to use it though. It's kind of a big ol' bummer, very realistic, especially in light of world events. The narrative of the album goes in a more sci-fi direction, though it starts out realistically. I just don't know.