Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Wednesday, February 17, 2010

ZBrush WIP


I downloaded the ZBrush 30 day trial. This is the first thing I did with it. It's not complete and this isn't the highest subdivision level, mainly because Blender chokes when trying to load such a large file. Plus I had to use decimate on it to knock it down so I could get Blender to do anything beside show a slideshow while moving things around. The low mesh density is obvious around the eyes in the closeup. I'm still learning it and trying to figure out a proper workflow so hopefully, I'll get these problems worked out. I may have to buy more RAM and switch to Windows 7 64-bit for better performance.

Anyway, I wanted to see how ZBrush stacks up to various FLOSS sculpting-style modelling tools. There's no comparison, ZBrush blows them all away. I think I'm going to have lay down the cash for this application.

Sunday, January 17, 2010

Zlythy Team

I was fortunate enough to stumble into a real live, experienced game programmer on deviantART! I guess dA is finally useful for something after all these years. His name is Steven Tomlinson and lives in the UK. I believe this is his first indie project however he's work on quite a few AAA games on all the major consoles for the last 15 years as well as PC. Most of his experience is with Windows. However, we are going to be using cross platform, open source componenets so it should be fairly easy to port to Mac and Linux. We are moving from Blender Game Engine to Ogre a proprietary 3d engine that Steven created. I will still be using Blender to create all my 3d assets. Other components we will be using are Bullet for physics and OIS for input. We still need to decide on the audio engine. Maybe OpenAL? I have no clue at this point.

I also have a guy doing some soundscaping. Mattias Häggström Gerdt from Sweden. Here's a demo track he did for me: Zlythy 1v2.mp3
Listen to his music and be sure to download his awesomely chill, free album "We Express Ourselves With T-Shirts" - http://anosou.com/

This is a big shift. I'm part of a team now. I've quickly gone from one guy to a three person team spread across Europe! This is really cool! :D